Welcome to my portfolio! I am a 3D Artist with a focus in Character Modeling and a passion for the art of animation. I absolutely love the challenge of taking a great 2D design and bringing into the 3D space.
I’ve been in love with animation my whole life, having grown up on a healthy diet of Looney Tunes and Disney films. It wasn’t until I saw the film Monsters, Inc. and fell in love with computer animation that I decided to pursue a career in the animation/art/entertainment industry. In 2013, I graduated from California State University, Chico with a major in Applied Computer Graphics: Production and a minor in Studio Art.
I have a very diverse background in entertainment, with a decade's worth of combined experience in film, television, animation, and game production. In addition to having a strong knowledge of the animation development pipeline, these experiences have enabled me to work in a fast paced production environment under strict deadlines, both independently and collaboratively. I adapt quickly to new situations and sudden changes, have a high attention to detail, and excel at learning new skills in a short amount of time.
• Oversaw quality control of stock footage assets and ensured said assets were archived correctly.
• Monitored the quality and consistency of keyword metadata for stock video assets.
• Assisted the Sales department with fulfilling stock footage research requests & orders for a global client base.
• Supported the productions of well known brands such as Netflix, Discovery, PBS, and National Geographic.
• Developed & documented new protocols and workflows for internal staff, clients, and cinematographers.
• Built and maintained relationships with partner cinematographers
• Maintained precise & detailed record keeping for all stock video asset submissions and user data
• Lent additional support with website updates, user interface testing and social media
• Assisted with special projects as needed
• Model and texture 3D game characters; assist with designing characters for 3D
• Assisted the concept artists with designing the game characters for 3D
• Contributed to weekly meetings on art, design, 3D modeling/texturing, gameplay and story
• Coordinated video production for the morning and noon news as Lead Video Engineer
• Led production team during live news broadcasts as Director/Technical Director
• Modeled and textured 3D characters for a children’s television show
• Created blend shapes for facial animation for each character model